Nerana RPG Character Sheet
Status: Inactive

 

Character Name  

Sir Daedred Fairbane

Player

 

Pregenerated Character

     

Character Portrait

 

 

Description - At a Glance

When not wearing his platemail and pot helm: A muscled man with short length dark brown (almost black) hair. His facial features are rugged. He has light grey eyes. His stature seems imposing.

When wearing his armor: a man wearing platemail armor and shield. He weilds a bastardsword on a weaponbelt. Next to that is a dagger.

 

Description - Inspection

When not wearing his platemail and pot helm: A muscled man with short length dark brown (almost black) hair. His facial features are chiselled in a rugged but yet handsome. His light grey eyes is a rare treat to see, which usually glances around without judgement or hostility. Even though his stature seems imposing and of raw muscled power he has yet an air of meekness and humility that allows approachability.

When wearing his armor: a man wearing finely crafted platemail armor and shield. He weilds a masterly crafted and ornate bastardsword on a weaponbelt. Next to that is a dagger of fine quality.

 

Personality / Demeanor

-Outgoing & Talkative (67%): when not lost in his own thoughts Daedred can be fun to be around .
-Meek/Humble (77%): lately Daedred has taken to moods where he is quiet and reserved. He is at times unsure of his spiritual or moral direction.
-Promote justice (74%): Daedred is strongly for what is just (not necessarily the letter of the law). However, his recent meek/humble nature has made him slow to act decisively on that justice - preferring now to gather his own evidence rather than acting hastily.
-Opposes religion (22%): the manner of his family's death has shaken Daedred's faith in Magni. He carries a grudge and may deride anyone who places too much faith in the gods.

Daedred still mourns his family although this is often done when alone and when there is lack for something to do (i.e.: downtime).

 

Motivation

Daedred feels a strong sense of duty to his Knighthood and to his allies. Personal firendships are higher on his values than the shallow nobility and will go grat lengths to help them.

Highest of all on his motivations is the need to deal out justice wherever there is injustice. This has been magnified to a high degree ever since his family's death.

 

 

Public History & Background

Sir Daedred Fairbane, or just "Dae" to his friends (and dropping the formality), had arrived at his knighthood and current status in less than ideal ways. Initially he was a peasant boy raised in a farmstead some few days away from North Gates. He lived a relatively peaceful life up until his young teenage years. That was when a traveling knight had asked for a place to stay.

Sheltering the knight, Daedred's family did what they could to comfort and feed the man. Daedred himself had at times pestered the knight with questions. Daedred learned that the knight's name was Sir Eaorl Fairbane. The next day, Sir Fairbane had demanded that Daedred become his squire since Daedred was growing into a strong young man.

So Daedred left his family of both parents, and three brothers and sisters to travel with Sir Eaorl Fairbane. Daedred at first did not take too well in the ways of being a Squire, but Fairbane's methods could be cruel at times. Daedred learned quickly to master what was expected of him. It wasn't until some years later that Daedred became knighted and swore fealty to the local royalty. He adopted the last name of his master, so he was now Sir Daedred Fairbane.

Sir Daedred became less than an ideal knight then: he wooed ladies, sometimes partied excessively, and revelled in his newfound freedom from Eaorl and his elevated status. When he was caught having an affair with a married woman of higher royal status Deadred was sent to the City of Nerana to serve there rather than face punishment. There was also the stipulation that Daedred not be allowed back into the lands of North Gates.

A few years later Daedred had learned that his homeland was occupied by an invading force of Orcs. He abandoned his post and took haste to North Gates. Along the way he had met up with his former master, Sir Eaorl. Daedred learned from Eaorl that his home and area had already fallen to the enemy. Wild with rage, Daedred rode into that land - and Sir Eaorl followed. Daedred saw that his home was already in ashes and that a small company of Orc camped on the grounds. Further enraged, Daedred attacked. Sir Eaorl joined the melee. The battle finished with all Orcs dead and himself with minor scratches. When he looked for Sir Eaorl, he found that he lay mortally wounded.

Soon death had come to his former master, and Daedred buried him alongside the rest of his family. He soon left his family's land and played a small role in the patrolling of the area in the surrounding lands of North Gates. He led soldiers when there was no one to lead them; and with determination and luck his efforts proved to be more than good.

Returning to his home, Daedred had taken his master's armor and weapons, as well as his horse for his own. In utter grief, Daedred began to rebuild his family's farm. It took him long months to rebuild a basic house and to re-clear the land. He swore to leave behind his knighthood and ways of combat. Through his ceaseless toil (ceaseless because of the depth of his grief and his need to do something) Daedred's body built up in size and strength.

It wasn't long before a troop of Neranian soldiers had come apon Sir Daedred and his farmstead. When they realized who he was they had claimed that the lands to the west of North Gates needed to gather heroes, both great and small, to battle against the growing bandit elements. The soldiers did ask but it seemed more of an order. Daedred knew that they would have instead found him guilty of desertion if he did not leave.

Sir Daedred did meet with a high ranking noble inside of North Gates. Formally, they had stripped Daedred of his knighthood for desertion, and then immediately reinstated it due to his heroic actions around the area, along with a pardon (all in the same ceremony). Sir Daedred was asked to resume his duties in the west, and had it explained to him that the world needed heroes and people of virtue.

Eventually, Daedred ended up arriving in the Village of Hommlet.

 

 

Secret Background

Sir Daedred offered his farmstead to a refugee family (see Special Notes #2) who had come to North Gates, asking that they take care of his two other horses of quality (one of them his former master's warhorse who has aged). Daedred kept his warhorse with himself.

 



Money

Mithril Pieces

0

Platinum Pieces

0

Gold Pieces

0

Silver Pieces

20

Bronze Pieces

0

Copper Pieces

0

Tin Pieces

0

 

Treasure & Magic Items

Lbs

Loc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Equipment & Treasure

Lbs

Loc

-Warhorse (+5 Riding, +5 Mounted Combat) (includes basic accessories) - leather barding (AT 7)

--

Warhorse

-Saddlebag 1 (fire starting bow, heavy blanket, 1 week rations)

--

Warhorse

-Fine Horse (+10 Riding) (includes basic accessories) See Special Notes #1

--

Farmstead

-Riding horse (+5 Riding) (includes basic accessories) See Special Notes #1

--

Farmstead

 

 

 

-Dagger (+5 non-magic) (range 10/25/50)

0.75

Worn

-Bastardsword (+10 non-magic)

5

Worn

-Full Plate armor (+10 non-magic) (AT 20; all greaves; min MM -45; max MM -165; -40 Qu)

--

Worn

-Pot helm

1.5

Worn

-Full shield (+25 DB)

15

Worn

-Clothes (including boots and cloak), scabbards for weapons, weapon belt)

8

Worn

-Belt pouch

0

Worn

-Backpack, large canvas (holds 4 cu ft; 2 lbs): 5 torches (0), flint & steel (0), tinderbox (0), waterskin (8)

10

Worn

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Weight (weight allowance: 22) 40.25  

Statistics Temp Pot Base
Bns
Race
Bns
Spec
Bns
Total
Bonus

Agility

80 92 +3 +0 +0 +3

Constitution

90 92 +5 +2 +0 +7

Memory

50 72 +0 +0 +0 +0

Reasoning

50 81 +0 +0 +0 +0

Self Discipline

90 91 +5 +2 +0 +7

Empathy

50 80 +0 +2 +0 +2

Intuition

45 74 +0 +0 +0 +0

Presence

50 77 +0 +2 +0 +2

Quickness

80 93 +3 +0 +0 +3

Strength

92 95 +6 +2 +3 +11
Role Traits
Sex

Male

Skin

tanned

Height

5' 10"

Hair

dk. brown

Weight

220 lbs

Eyes

lt. grey

Build

Medium

Age

24y 3m

Sanity:

50 / 50

Fate Points:

4

Grace:

0

Corruption:

1

Appearance: 82 / 82 Realm: Essence
Status: 5    
Traits Flaws

-Knighted [3] of Nerana.
-Directed Weapons Master (major) [15] 1H Edged skills are everyman, Bastardsword is occupational.
-Natural Facility with Armor [10] Armor Group +10, Plate skill is everyman.
-Natural Horseman [7] +25 to all maneuvers with horses.
-Stat Bonus (minor) [10] +3 special bonus to Strength.
-Inner Reserve (lesser) [5] +1 to each Body Dev rank (already figured above).
-Light Sleeper [5] may make Alertness roll to wake from sleep.
-Noble Patron [from Cavalier TP] this was Sir Eaorl but now it is Lord Burne of Hommlet, a Magician.

 

 

 

Experience Points

10,000

Level

1

Develop Points

72

Race

Mixed Man (Urban)

Profession

Fighter

Training Packages: Knight (32 pts), Cavalier (25 pts)

 

Resistance Rolls
(see also Resistance Skills)

Stats

Race

Special

Total

Channeling (3xIn)

+0

+0

+0

+0

Essence (3xEm)

+0

+0

+0

+0

Mentalism (3xPr)

+0

+0

+0

+0

Arcane (In+Em+Pr)

+0

+0

+0

+0

Poison (3xCo)

+0

+0

+0

+0

Disease (3xCo)

+0

+0

+0

+0

Fear (3*Sd)

+0

+0

+0

+0

Cold (no stat)

--

+0

+0

+0

Heat (no stat)

--

+0

+0

+0

Race and Other Statistics

Soul Departure & Recovery

11  Rounds

Recovery Multiplier

X 0.9

Body Development Progression

0 · 7 · 6 · 3 · 2

PP Development Progression

0 · 6 · 5 · 4 · 3

MP Development Progression 0 · 7 · 6 · 5 · 4

Nightvision / Darkvision

0 ft

Initiative: Physical (d100 + Qu/SD/In)

+10

Initiative: Mental (d100 + SD/Re/In) +7

 

 


Commonly Used Attacks

Melee Attack / Weapon

OB (Def Split)*

Bastardsword (1 handed)

95 (71/24)

Bastardsword (2 handed)

59 (44/15)

Dagger (melee)

45 (34/11)

Shield Bash 50 (38/12)
 

 

Range OB

Ranged Attack / Weapon

Point
Blank

Short

Medium

Long

X-Long

Dagger

2

-8

-18

--

--

 

 

 

 

 

 

 

 

 

 

 

 

* undeclared OB/DB split for combat will default to 75/25% of your modified OB total.
Note: Off-Hand attacks are at a -20 OB; Ranges OB values does not incorporate Armor Misile Penalty (see below) but does already incorporate the OB adjustments due to weapon. For ranges of your ranged weapon see the Equipment section above.

 


Armour & Defense

Armour Type

20 - Full Plate

Missile Penalty

-40

Qu bns – Pnlty

+0

Adrenal Defense

+0

Shield Bonus

+25

Special

+0

Total DB

25


Movement

Base Move Rate

59 (10% move = 6; 40% = 24)

Base Jump hor/ver

hor 72" (6') / ver 23" (1' 11")

MM-Penalty

-90

Weight Penalty

-0

Total Move Adjust. -90%
 

Health, Exhaustion & Power Points

Hit points: 

62

Exhaustion Points:  61
Power Points:  2
Mind Points:  7
Recovery
Every 3 Hours: 1 Hits, 1 PP
Every 1 Hour Resting
(Hits: Con/2; PP: SD/2)
4 Hits, 4 PP
Every 3 Hours Sleep
(Hits: 1+[Co/2]; PP: ttl PP/2)
5 Hits, 1 PP

 


Skills

 

Skill Categories

Base
Stats

Dev.
Cost

# of
Ranks

Rank
Bonus

Stat
Bonus

Prof.
Bonus

Spec.
Bonus

Total

Armour · Heavy St/Ag/St 2/2/2 4 +8 +25 +20 +0 53
Armour · Light Ag/St/Ag 1/1/1 1 +2 +17 +20 +0 39
Armour · Medium St/Ag/St 2/2/2 1 +2 +25 +20 +0 47
Artistic · Active Pr/Em/Ag 2/5 1 +2 +5 +0 +0 7
Artistic · Passive Em/In/Pr 2/5 0 -15 +4 +0 +0 -11
Athletic · Brawn St/Co/Ag 2/5 1 +2 +21 +0 +0 23
Athletic · Endurance Co/Ag/St 2/6 1 +2 +21 +0 +0 23
Athletic · Gymnastics Ag/Qu/Ag 2/5 1 +2 +9 +0 +0 11
Awareness · Perception In/Sd/In 2/9 Limited +7 +0 +0 7
Awareness · Searching In/Re/Sd 2/5 1 +2 +7 +0 +0 9
Awareness · Senses In/Sd/In 2/6 1 +2 +7 +0 +0 9
Body Development Co/Sd/Co 2/5 Special +21 +10 +10 41
Combat Maneuvers Ag/Qu/Sd 3/9 Combined +13 +10 +0 23
Communications Re/Me/Em 3/3/3 3 +6 +2 +0 +0 8
Crafts Ag/Me/Sd 4/10 Combined +10 +0 +0 10
Directed Spells Ag/Sd/Ag 20 0 -15 +13 +0 +0 -2
Influence Pr/Em/In 2/7 2 +4 +4 +0 +0 8
Lore · General Me/Re/Me 1/3 5 +10 +0 +0 +0 10
Lore · Magical Me/Re/Me 6 0 -15 +0 +0 +0 -15
Lore · Obscure Me/Re/Me 3/7 0 -15 +0 +0 +0 -15
Lore · Technical Me/Re/Me 2/6 0 -15 +0 +0 +0 -15
Martial Arts · Combat Maneuvers Ag/Qu/SD 5/12 Combined +13 +0 +0 13
Martial Arts · Striking St/Ag/St 3/5 1 +2 +25 +0 +0 27
Martial Arts · Sweeps Ag/St/Ag 3/5 0 -15 +17 +0 +0 2
Outdoor · Animal Em/Ag/Em 1/4 1 +2 +7 +0 +0 9
Outdoor · Environmental Sd/In/Me 2/5 0 -15 +7 +0 +0 -8
Power Awareness Em/In/Pr 8 0 -15 +4 +0 +0 -11
Power Manipulation Em/In/Pr 18 Combined +4 +0 +0 4
Power Point Development (Realm Stat) 20 Special +2 +0 +0 2
Resistance (None) 2/4 0 -15 +0 +0 +0 -15
Science/Analytic · Basic Re/Me/Re 3/6 1 +2 +0 +0 +0 2
Science/Analytic · Spec. Re/Me/Re 12 Combined +0 +0 +0 0
Self Control Sd/Pr/Sd 2/6 0 -15 +16 +0 +0 1
Special Attacks St/Ag/Sd 2/6 Combined +21 +0 +0 21
Special Defenses (None) 35 Combined +0 +0 +0 0
Click HERE for Spell Category & Spell Lists
Subterfuge · Attack Ag/Sd/In 6/10 0 -15 +10 +0 +0 -5
Subterfuge · Mechanics In/Ag/Re 3/8 0 -15 +3 +0 +0 -12
Subterfuge · Stealth Ag/Sd/In 2/5 0 -15 +10 +0 +0 -5
Technical/Trade · General Re/Me/Sd 3/7 1 +2 +7 +0 +0 9
Technical/Trade · Profession Re/Me/In 8 Combined +0 +0 +0 0
Technical/Trade · Vocation Me/In/Re 5/12 Combined +0 +0 +0 0
Urban (all skills everyman) In/Pr/Re 2/4 5 +10 +2 +0 +0 12
Weapon · 1-H Concussion St/Ag/St 2/7 1 +2 +25 +20 +0 47
Weapon · 1-H Edged St/Ag/St 1/5 5 +10 +25 +20 +0 55
Weapon · 2 Handed St/Ag/St 2/5 1 +2 +25 +20 +0 47
Weapon · Missile Ag/St/Ag 2/7 1 +2 +17 +20 +0 39
Weapon · Missile Artillery In/Ag/Re 5 0 -15 +3 +20 +0 8
Weapon · Pole Arms St/Ag/St 5 0 -15 +25 +20 +0 10
Weapon · Thrown Ag/St/Ag 2/7 0 -15 +17 +20 +0 22

 

 

Armour Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Armor: Chain

Armour · Medium +47

1

+3

+0

+0

+0

+0

50

Armor: Plate (everyman) (+2)

Armour · Heavy +53

4 (1)

+12

+10

+0

+0

+0

75

Armor: Soft Leather

Armour · Light +39

0

-15

+0

+0

+0

+0

24

Armor: Rigid Leather

Armour · Light +39

0

-15

+0

+0

+0

+0

24

 

Weapons & Directed Spells Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Bastardsword: 1-H (occup) (+4) Weapon · 1-H Edged +55 10 (2)

+30

+10

+0

+0

+0

95

Bastardsword: 2 Handed (occup) Weapon · 2 Handed +47 1

+2

+10

+0

+0

+0

59

Boxing (everyman) (+1) Martial Arts · Striking +27 1 (0) +3

+0

+0

+0

+0

30

Crossbow Weapon · Missile +39 1

+3

+0

+0

+0

+0

42

Dagger (melee) Weapon · 1-H Edged +55 0

-15

+5

+0

+0

+0

45

Dagger (thrown) Weapon · Thrown +22 0

-15

+5

+0

+0

+0

12

Mounted Combat (everyman) (+3) Combat Maneuvers +23 3 (0)

+9

+5

+0

+0

+0

37

Shield Bash Weapon · 1-H Concussion +47 1

+3

+0

+0

+0

+0

50

Two Weapon Combat: Bastardsword & Full Shield Combat Maneuvers +23 2

+10

+0

+0

+0

+0

33

 

  -15

0

-15

+0

+0

+0

+0

-30

 

Common Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Alertness

Awareness · Perception +7

2

+2

+0

+0

+0

+0

9

Body Development

Body Development +41

3

+21

+0

+0

+0

+0

62

Climbing

Athletic · Gymnastics +11

1

+3

+0

+0

+0

+0

14

Hiding

Subterfuge · Stealth -5

1

+2

+0

+0

+0

+0

-3

Lore: Own Region

Lore · General +10

3

+9

+0

+0

+0

+0

19

Lore: Own Culture

Lore · General +10

3

+9

+0

+0

+0

+0

19

Power Point Development

Power Point Development +2

0

+0

+0

+0

+0

+0

2

Riding (horses)

Outdoor · Animal -15

0

-15

+0

+0

+0

+0

-30

Resistance: Channeling

Resistance -15

0

-15

+0

+0

+0

+0

-30

Resistance: Disease

Resistance -15

0

-15

+0

+0

+0

+0

-30

Resistance: Essence

Resistance -15

0

-15

+0

+0

+0

+0

-30

Resistance: Fear

Resistance -15

0

-15

+0

+0

+0

+0

-30

Resistance: Mentalism

Resistance -15

0

-15

+0

+0

+0

+0

-30

Resistance: Poison

Resistance -15

0

-15

+0

+0

+0

+0

-30

Riding (horses)

Outdoor · Animal +9

4

+12

+5

+0

+25

+0

51

Stalking

Subterfuge · Stealth -5

1

+3

+0

+0

+0

+0

-2

Swimming

Athletic · Endurance +23

1

+3

+0

+0

+0

+0

26

 

Language Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Language: New Neranian [speak] (native)

Communications +8

9

+27

+0

+0

+0

+0

35

Language: New Neranian [read/write] (native)

Communications +8

6

+18

+0

+0

+0

+0

26

Language: Merinian [speak]

Communications +8

3

+9

+0

+0

+0

+0

17

Language: Druidic [speak]

Communications +8

3

+9

+0

+0

+0

+0

17

Language: Grey Elvish [speak]

Communications +8

3

+9

+0

+0

+0

+0

17

 

  -15

0

-15

+0

+0

+0

+0

-30

 

Other Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Dancing Artistic · Active +7 1

+3

+0

+0

+0

+0

10

Diplomacy Influence +8 1

+3

+0

+0

+0

+0

11

Frenzy (everyman) Self Control +1 0 (0)

-15

+0

+0

+0

+0

-14

Heraldry Lore · General +10 2

+6

+0

+0

+0

+0

16

Jousting Special Attacks +21 1

+5

+0

+0

+0

+0

26

Leadership (everyman) (+1) Influence +8 1 (0)

+3

+0

+0

+0

+0

11

Seduction Influence +8 1

+3

+0

+0

+0

+0

11

Situational Awareness: Combat (everyman) (+1) Awareness · Senses +9 1 (0)

+3

+0

+0

+0

+0

12

Tackling (everyman) Martial Arts · Striking +27 0 (0)

-15

+0

+0

+0

+0

12

 

  -15

0

-15

+0

+0

+0

+0

-30

 

 


Spells & Magic

Spells

Dev.
Cost

Rank
Bonus

Realm
Bonus

Prof.
Bonus

Spec.
Bonus

Spec.
Bonus

Total

Spells  · Other Realm Base

--

Limited

+0

+0

+0

+0

+0

Spells  · Other Realm Closed

105

Limited

+0

+0

+0

+0

+0

Spells  · Other Realm Open

90

Limited

+0

+0

+0

+0

+0

Spells  · Own Realm Other Base

80

Limited

+0

+0

+0

+0

+0

Spells  · Own Realm Base

--

Limited

+0

+0

+0

+0

+0

Spells  · Own Realm Closed

40

Limited

+0

+0

+0

+0

+0

Spells  · Own Realm Open

25

Limited

+0

+0

+0

+0

+0

 

Specific Spell Lists

DevC

Ranks

RankB

Item

Spec

Total

 

0

0

+0

+0

+0

+0

 

0

0

+0

+0

+0

+0

 

0

0

+0

+0

+0

+0

 

0

0

+0

+0

+0

+0

 

Specific Spell Lists

 

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  10. spellname

 

Listname
  1. spellname
  2. spellname
  3. spellname
  4. spellname
  5. spellname
  6. spellname
  7. spellname
  8. spellname
  9. spellname
  10. spellname

 

       

 


 

Psychic Abilities & Powers

 

Psychic Categories

Base
Stats

Dev.
Cost

# of
Ranks

Rank
Bonus

Stat
Bonus

Prof.
Bonus

Spec.
Bonus

Total

Directed Powers Ag/Sd/Ag 0 0 -15 +0 +0 +0 -15
Mind Point Development SD 0 Special +7 +0 +0 7
Psychic · Electrokinesis SD/SD/In 0 0 -15 +0 +0 +0 -15
Psychic · Healing SD/SD/Em 0 0 -15 +0 +0 +0 -15
Psychic · Meta-Psi SD/SD/Pr 0 0 -15 +0 +0 +0 -15
Psychic · Mind Over Matter SD/SD/SD 0 0 -15 +0 +0 +0 -15
Psychic · Photokinesis SD/SD/In 0 0 -15 +0 +0 +0 -15
Psychic · Psychokinesis SD/SD/Pr 0 0 -15 +0 +0 +0 -15
Psychic · Radiokinesis SD/SD/In 0 0 -15 +0 +0 +0 -15
Psychic · Telepathy SD/SD/Em 0 0 -15 +0 +0 +0 -15
Psychic · Thermokinesis SD/SD/Pr 0 0 -15 +0 +0 +0 -15

 

Individual Psychic Skills

Category Cat
Bonus

Ranks

Rank
Bonus

Item
Bonus

Item
Bonus

Spec
Bonus

Spec
Bonus

Total

Mind Point Development

Mind Point Development +7

0

+0

+0

+0

+0

+0

7

 

  -15

0

-15

+0

+0

+0

+0

-30

 

  -15

0

-15

+0

+0

+0

+0

-3